Temple of Unstable God

is a funky 2D action-foraging platformer with neat physics created in two weeks for Godot Wild Jam #49 by texnoforge and friends in Godot Engine 3.5 โค

Controls โŒจ ๐Ÿ–ฑ

  • move: WSAD or arrow keys
  • throw fruit: left mouse button (hold to continue throwing)
  • wall jump: W or UP when sliding wall (no left/right input)
  • forage: auto when standing still
  • sacrifice: auto when standing on shrine

Features

  • state-of-the-art ๐ŸŽ๐ŸŒ๐Ÿ†๐Ÿฅ‘ ballistics
    • all ๐ŸŽ use physics
    • spawn as much ๐ŸŽ as you want / can
    • ๐ŸŽ-operated buttons and mechanisms
    • drown in ๐ŸŽ
  • collect ๐ŸŒฝ๐Ÿฅฌ๐Ÿ๐Ÿฅฅ๐Ÿ„ to calm the Unstable God
    • search the temple for 6 different offerings
    • ponder the mysterious binary ๐ŸŽ doom timer
    • get bonked by ๐Ÿฅฅ
    • deliver offerings to the Fire of Sacrifice
    • fail to satisfy the Unstable One and witness annihilation
  • secrets
    • you need to find those yourself ๐Ÿ‘€

Credits

..and of course, all the awesome people who contribute to Godot Engine and other FOSS projects โ™ฅ

Stats

  • ๐Ÿ“œ 2400 lines of code
  • ๐Ÿ‘ฉโ€๐Ÿ’ป 87 git commits
  • ๐Ÿค– 39 Godot scenes
  • ๐Ÿ”Š 106 sounds
  • ๐Ÿ–ผ 44 images

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